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Capture

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CAPTURE

A small incubation team effort consisting of a principle design manager, design researcher, visual designer, sketch artist and myself. Our charter was to architect the design models and experience framework that would enable productivity tools, services, and platforms across Microsoft to light up the following experience outcomes:

 

Get information from context into a digital format more quickly.
Find content or information you know exists more quickly.
Keep work from being lost with more confidence and less effort.
Access the service from more places on more devices.
Transform content into a usable form more quickly and for more purposes.
 
 

THE MODELS

UI offerings broken down into two segments, a deep integrated experience and a light weight share/insert handler.

 

3 FOUNDATIONAL CAPTURE SCENARIOS

These concept workflows illustrate the pillar experience points that enable the core scenarios.

DESIGN EXPLORATIONS - OBJECT TILES

Examples defining the information hierarchy and augmentation for the various content types.

 

DESIGN EXPLORATIONS - PLACES

An exhaustive set of content organization places from lightweight side kick handlers to primary standalone apps.

 

CAPTURE CROSS-DIVISIONAL EXECUTION

Ownership for some of the platforms and product areas would transition to various teams and away from our mUEX group. I would assume a new role working with these teams, directing, reviewing and guiding the execution of our framework and scenarios.

 

ANDROID CONCEPT - INDIA DEVELOPMENT TEAM

 

WINDOWS PHONE CONCEPTS